
Space Clicker
Tired of idle games with no strategy? In Space Clicker, your choices matter. This is an incremental space mining game where placement is everything, and a clever layout is your key to riches.
Embark on an interstellar mining adventure where your goal is to build a vast, automated mining empire and accumulate as much money as possible. You'll start by manually clicking to mine valuable minerals, but you'll soon invest your earnings into a network of powerful automatic miners. Each autominer must be placed on a spatial grid, and its location has major implications for its productivity. Create synergistic layouts, research powerful upgrades, and expand your territory across the stars to build a fortune.
Features
- Strategic Grid-Based Gameplay: This is a clicker with a twist. The automations you buy are placed on a grid, and their location directly impacts their success.
- Synergistic Automation: Create powerful combinations. Place power generators to boost nearby miners or use collectors to automatically gather earnings from your machines.
- Tech Tree: Advance through a tech tree to mine rare, high-value minerals and unlock the ability to move around the map to find new resource deposits.
- Explore and Expand: Pay to move your operation across the grid to discover and exploit richer veins of minerals.
Controls
- Input: Mouse and Keyboard
Platform
- Windows
- Web Browser (on itch.io)
Note: This is an early prototype. Features and gameplay are subject to change.
Play now in the browser and start building your mining empire!
Terrain Guide
Copper: basic terrain, can be mined without any tech research. $10 per click
Iron: requires Iron Drilling technology. $25 per click
Titanium: requires Titanium Drilling technology. $75 per click
Xerinthium: requires Xerinthium Drilling technology. ??? per click
Updated | 7 hours ago |
Published | 23 days ago |
Status | In development |
Platforms | HTML5, Windows |
Rating | Rated 1.0 out of 5 stars (1 total ratings) |
Author | yjonas83 |
Made with | Unity |
Tags | 2D, Automation, Clicker, grid-based, Idle, Incremental, mining, Sci-fi, Singleplayer, Space |
Average session | About a half-hour |
Inputs | Mouse |
Download
Development log
- Offline Automation is Coming!! also don't get stuck fix7 hours ago
- It's Time! The Strategic Depth Update is Now LIVE!7 days ago
- What's Next for Space Clicker? A Deeper Strategic Frontier!9 days ago
- UI improvements, more music11 days ago
- New Feature: Terrain Types Unlocked!15 days ago
- The Research & Discovery Update is Here! (Version 0.1.0)18 days ago
- Looking for play testers21 days ago
- New graphics and music22 days ago
Comments
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Clickers are still broken in Chrome Web version.
Thanks for the input. Can you share a screenshot or the error from the console? I can't reproduce it on my end. Thanks!
Performance warning: deleting framebuffer on context thread release!!!!
Space Clicker Web.framework.js.br:9 WebGL: INVALID_OPERATION: drawBuffers: BACK or NONE
Space Clicker Web.framework.js.br:9 WebGL: INVALID_OPERATION: drawBuffers: BACK or NONE
Are the errors it's throwing right after the clicker is placed.
Thanks, will take a look!
I deployed a version with a fix, please check it out.
That exact error isn't being thrown anymore. But as soon as I launch it I get 250 WebGL errors (actually more, but it just stops reporting them past 250). And the clickers still do not work.
Thanks for checking again. Looks like somethingn local in your browser, as I can see many people play online every day. Not sure how to debug this. Suggest you try the Windows version for now, that's the best I can do at the moment. Sorry.
Clicker units not working.
Edit: On M2 MacBook Pro, in Zen-Browser.
Thanks, will take a look.
I had the same thing come up. Windows 11, in Browser (Chrome)
Thanks.
Did they work and then stopped working, or never did?
In my case they never worked.
Deployed a fix, should be ok now. Please give it a try :)