That exact error isn't being thrown anymore. But as soon as I launch it I get 250 WebGL errors (actually more, but it just stops reporting them past 250). And the clickers still do not work.
Thanks for checking again. Looks like somethingn local in your browser, as I can see many people play online every day. Not sure how to debug this. Suggest you try the Windows version for now, that's the best I can do at the moment. Sorry.
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Clickers are still broken in Chrome Web version.
Thanks for the input. Can you share a screenshot or the error from the console? I can't reproduce it on my end. Thanks!
Performance warning: deleting framebuffer on context thread release!!!!
Space Clicker Web.framework.js.br:9 WebGL: INVALID_OPERATION: drawBuffers: BACK or NONE
Space Clicker Web.framework.js.br:9 WebGL: INVALID_OPERATION: drawBuffers: BACK or NONE
Are the errors it's throwing right after the clicker is placed.
Thanks, will take a look!
I deployed a version with a fix, please check it out.
That exact error isn't being thrown anymore. But as soon as I launch it I get 250 WebGL errors (actually more, but it just stops reporting them past 250). And the clickers still do not work.
Thanks for checking again. Looks like somethingn local in your browser, as I can see many people play online every day. Not sure how to debug this. Suggest you try the Windows version for now, that's the best I can do at the moment. Sorry.
Clicker units not working.
Edit: On M2 MacBook Pro, in Zen-Browser.
Thanks, will take a look.
I had the same thing come up. Windows 11, in Browser (Chrome)
Thanks.
Did they work and then stopped working, or never did?
In my case they never worked.
Deployed a fix, should be ok now. Please give it a try :)